Hello, I'm Ethan Rogers

Graduate Student & Digital Artist


I'm a Digital artist who's work range from Character Design, Story Boarding and Animation. I have worked with plenty of projects including Client Work, short films and my own independent endeavors

I display skills in programs such as:Adobe PhotoshopToon Boom HarmonyBlender


This is the Hub for all of my portfolios, ranging from Storybording, Character Designand Animation


CHARACRTER DESIGN

Character Design as a medium is the visual communication of a character’s appearance to suggest their demeanour, current emotional behaviour and the general role that they serve within a narrative.
I believe that a good character design can clearly communicate to an audience about a character, weather it be how they dress, their shape language, readability and colour theory.


Short film project: Duality

During the pre-production of a short film I was employed as the character designer for two of the characters shown within the film. These allowed me to utilize my capabilities to communicate a character purpose and characteristics through a visual medium.

The purpose of the character (The Creature) was to serve as a temporary antagonist turned guide for the protagonist. So it’s design called for and exterior that was intimidating and otherworldly while as more time passes through the film it shows a softer and more kind design to contrast its initial appearance.

The purpose of this character (The moth) was to be the primary guide that takes the protagonist through the world of their mind. Constantly being present as if always watching the protagonist. So I made sure to add cryptic designs that could suggest an ulterior motive for the character as they progress through the narrative.


Independent Productions

These are characters of my own pitch for a short film as a space delivery man must deliver a package within a desolate world, however as they reminisce over family their attention is drawn to the package. So, after breaking protocol and opening it they discover a human experiment that resembles their child. With that they do everything in their power to save the package even if it costs their life.

One of the first designs that I created was that of a galactic delivery man, utilizing the standardized uniform of workers within the industry and integrating sifi elements to heighten the lengths for the delivery. While also implementing design languages of reliably and safety.

Regarding the aforementioned package, they act as the narratives reason for events as they have been experimented on for an alternative power source. So through their design I research patient garbs and electronic equipment to communicate these key ideas.

The final major character within the film is the security robot as they are the active antagonists within the film. They are fast ruthless and in human and so I made to experiment on how I could remove that humanity within their design language.


Miscellaneous productions

This section shows the designs that Have either been made for independent client work, studies and similar short films but these fall under easy to read designs made to communicate the characters personality for audiences.Regarding the miscellaneous work ive done regarding character design, I have plenty of flexibility when it comes to character design. Ranging from exaggerated to more subtle and realistic depictions.

STORYBOARDS

I provide a proficiency within the role as a story board artist being able to compose and provide the groundwork for how a sequence plays within a narrative. I mainly strive for readability and dynamic sequences for an engaging viewing experience while also leaving room for character performance to further capture an audience into the narrative.


These are storyboards of my own pitch for a short film as a space delivery man must deliver a package within a desolate world, however as they reminisce over family their attention is drawn to the package. So, after breaking protocol and opening it they discover a human experiment that resembles their child. With that they do everything in their power to save the package even if it costs their life.I wanted to communicate a narrative that relied heavily on nonverbal character performance while providing an expansive word through environment design and sheer scale. So with that I wanted the scenes to provide clear storytelling when it comes to the characters history and their actions within the narrative.


When working with a team to create a short film (Duality) I was able to provide additional storyboards that made it to the finished sequence. I wanted to provide dynamic scenes that made the chase sequence more readable in addition to a heightened intensity. While also adding more emotional scenes so that the audience has more time to further engage with the protagonist.


I have also studied additional media within live action films and books to make my story boards feel authentic within in composition as these additional mediums can provided ways of showing lighting with the storyboards. Additionally when it comes to storyboard from a written format (Book or script) I’m able to experiment with how the scenes play out and how I can communicate the themes and connotations visually.

ANIMATION

Animation is a window to a character’s behavior and likability through their performance. In addition, it provides insight to their decision making and general characteristics wither it be how they walk or act during times of stress. I provide exceptional character performance through body language. Including single and multiple character interactions through a variety of camera angle and tempo.


These are character and creature animation done for the collaborative short film (Duality) that I ended up working on. I wanted to make sure the character looked consistent throughout multiple scenes while also animation within a variety of compositions and camera angles.


I also provide experience in animating with a traditional workflow utilizing the physical medium to show character performance as well including studies and skills within the animation principles. These also include skill on my ability to animate and allow a character to perform in a 3d environment while also interacting with objects and props.